# Defines.py: game constants
# 22/06/09
# Copyright(c) 2009 Victor Freire e Cassio Espindola. All rights reserved.
# Python 2.6.2
import pygame

 # The game window
GAME_VERSION = "1.00"
WINDOW_TITLE = 'Alien Xenocide - Version %s' % GAME_VERSION

# Screen constants
SCREEN_WIDTH = 640
SCREEN_HEIGHT = 480
SCREEN_BPP = 32
#SCREEN_FLAGS = 0
SCREEN_FLAGS = pygame.FULLSCREEN

SCREEN_CENTER = (SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)

 # The projection plane
PROJECTION_WIDTH = SCREEN_WIDTH
PROJECTION_HEIGHT = SCREEN_HEIGHT

# World constants
CUBE_SIZE = PROJECTION_WIDTH / 5  # size of the world's cubes
PLAYER_HEIGHT = CUBE_SIZE / 2
FOV = 60.0  # field of view

MAP_START_POS_X = 150
MAP_START_POS_Y = 256
MAP_START_POS_ANGLE = 0.0

NUMBER_OF_DECKS = 4
DEAD_SCREEN_TIME = 9000

MONSTEREDIT = False

#SOUND CONFIG
SOUND = True



